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LOD Bibliography

This page provides a collection of papers and articles that relate to the field of level of detail (LOD), many of which are described in the companion book. This website, however, provides the extra features of links to on-line versions of these papers, searching across the database, and also allows users to add new entries or correct existing entries.

353 articles found:

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  • Ahumada, A. and B. Beard (1998). "A simple Vision Model for Inhomogeneous Image Quality Assessment." Society for Information Display International Symposium Digest of Technical Papers: 40.1.

  • Ahumada, A. (1993). "Computational Image Quality Metrics: A Review." SID Digest 24: 305-308.

  • Airey, J. M., J. H. Rohlf, and F. P. Brooks Jr. (1990). Towards Image Realism with Interactive Update Rates in Complex Virtual Building Environments. 1990 Symposium on Interactive 3D Graphics. pp. 41-50.

  • Akeley, K., P. Haeberli, and D. Burns. (1990). tomesh.c: C Program on SGI Developer’s Toolbox CD.

  • P. Alliez, M. Meyer and M. Desbrun (2002). "Interactive Geometry Remeshing," SIGGRAPH 2002 conference proceedings, pp. 347--354 [PDF] [Abstract]

  • P. Alliez, N. Laurent, H. Sanson and F. Schmitt (2002). "Efficient View-dependent Refinement of 3D Meshes using Sqrt(3)-Subdivision," Visual Computer (to appear). [PDF] [Abstract]

  • Amenta, N. and M. Bern (1999). "Surface Reconstruction by Voronoi Filtering." Discrete Computational Geometry 22: 481-504.

  • Andrews, P. R. and F. W. Campbell (1991). "Images at the Blind Spot." Nature 353(6342): 308.

  • Angel, E. (2000). Vertex Arrays. Interactive Computer Graphics: A Top-Down Approach with OpenGL. Reading, MA, Addison Wesley Longman: 158-160.

  • Anstis, S. M. and P. Cavanagh (1983). A Minimum Motion Technique for Judging Equiluminance in Colour Vision. in Colour Vision: Physiology and Psychophysics. J. D. Mollon and L. T. Sharpe (eds). London, Academic Press: 156-166.

  • Astheimer, P. and M.-L. Pöche (1994). Level-Of-Detail Generation and Its Application in Virtual Reality. VRST ’94, Singapore. pp. 299-309.

  • Astheimer, P. (1993). What You See is What You Hear - Acoustics Applied in virtual Worlds. IEEE 1993 Symposium on Research Frontiers in Virtual Reality. pp. 100-107.

  • Azuma, R. and G. Bishop (1994). Improving Static and Dynamic Registration in an Optical See-Through HMD. SIGGRAPH 94, ACM SIGGRAPH ACM Press. pp. 197-204.

  • Bahill, A. T., D. Adler, and L. Stark. (1975). "Most Naturally Occurring Human Saccades Have Magnitudes of 15 Degrees or Less." Investigative Ophthalmology 14: 468-469.

  • Bajaj, C., V. Pascucci, and G. Zhuang. (1999). Progressive Compression and Transmission of Arbitrary Triangular Meshes. Visualization ’99. pp.307-316.

  • Bajaj, C., V. Pascucci, D. Schikore. (1998). Visualization of Scalar Topology for Structural Enhancement. Visualization ’98. pp. 18-23.

  • Bajaj, C., F. Bernardini, G. Xu. (1997). "Reconstructing Surfaces and Functions on Surfaces from Unorganized 3D Data." Algorithmica 19: 243-261.

  • Bajaj, C. and D. Schikore (1996). "Error-bounded Reduction of Triangle Meshes with Multivariate Data." SPIE 2656: 34-45.

  • Bajaj, C. and M.-S. Kim (1988). "Generation of Configuration Space Obstacles: The Case of a Moving Sphere." IEEE Journal of Robotics and Automation 4(1): 94-99.

  • Banks, D. C. and M. Kelley (1995). Tracking a Turbulent Spot in an Immersive Environment. 1995 Symposium on Interactive 3D Graphics. pp.171-172.

  • Banks, M. S. (1982). "The Development of Spatial and Temporal Contrast Sensitivity." Current Eye Research 2: 191-198.

  • Barnes, G. (1979). "Vestibulo-ocular Function During Coordinated Head and Eye Movements to Acquire Visual Targets." Journal of Physiology 287: 127-147.

  • Bartram, D. (1976). "Levels of coding in Picture-Picture Comparison Tasks." Memory and Cognition 4: 592-602.

  • Bern, M., D. Eppstein, D. Eppstein, P. Agarwal et al. (1999). Emerging Challenges in Computational Topology. NSF Report.

  • Biederman, I. (1987). "Recognition-by-Components: A Theory of Human Image Understanding." Psychological Review 94: 115-147.

  • Birkel, P. A. (1997). Sedris Geospatial Reference Model. Sedris Document Set. [URL]

  • Blake, E. H. (1989). "Complexity in Natural Scenes: A Viewer Centered Metric for Computing Adaptive Detail." PhD Thesis. Queen Mary College, London University.

  • Blakemore, C. and F. W. Campbell (1969). "On the Existence of Neurones in the Human Visual System Selectively Sensitive to the Orientation and Size of Retinal Images." Journal of Physiology 203: 237-260.

  • Blow, J. (2000). "Terrain Rendering Research for Games." Course Notes for SIGGRAPH 2000 Course #39.

  • Blow, J. (2000). "Terrain Rendering at High Levels of Detail." Game Developers Conference 2000.

  • Blow, J. (1998). "Implementing a Texture Caching System." Game Developer Magazine: 46-56.

  • Bogomjakov, A. and C. Gotsman (2001). "Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes." Graphics Interface 2001. pp. 81-90.

  • Bolin, M. and G. Meyer (1998). "A Perceptually Based Adaptive Sampling Algorithm." SIGGRAPH 98. pp. 299-309.

  • Bolin, M. R. and G. W. Meyer (1995). "A Frequency Based Ray Tracer." SIGGRAPH 95. pp. 409-418.

  • Brodsky, D. and B. Watson (2000). "Model Simplification Through Refinement." Graphics Interface 2000. pp. 221-228. [Abstract]

  • Bryson, S. (1993). Implementing Virtual Reality. SIGGRAPH 93 Course #43 Notes, ACM SIGGRAPH: 16.1-16.12.

  • Burr, D. C. and J. Ross (1982). "Contrast Sensitivity at High Velocities." Vision Research 22: 479-484.

  • Caelli, T. M. and G. Moraglia (1985). "On the Detection of Gabor Signals and Discriminations of Gabor Textures." Vision Research 25: 671-684.

  • Campbell, F. W., R. H. S. Carpenter, J. Z. Levinson. (1969). "Visibility of Aperiodic Patterns Compared with that of Sinusoidal Gratings." Journal of Physiology 204: 283-209.

  • Campbell, F. W. and J. G. Robson (1968). "Application of Fourier Analysis to the Visibility of Gratings." Journal of Physiology 197: 551-566.

  • Campbell, F. W. and R. W. Gubisch (1966). "Optical Quality of the Human Eye." Journal of Physiology 186: 558-578.

  • Campbell, F. W., J. J. Hulikowski, J. Levinson. (1966). "The Effect of Orientation on the Visual Resolution of Gratings." Journal of Physiology 187: 427-436.

  • Campbell, F. W. and D. G. Green (1965). "Optical and Retinal Factors Affecting Visual Resolution." Journal of Physiology 181: 576-593.

  • Carlson, D. and J. Hodgins (1997). "Simulation Levels of Detail for Real-time Animation." Graphics Interface ’97. pp. 1-8.

  • Carmo, M. d. (1976). Differential Geometry of Curves and Surfaces, Prentice Hall.

  • Catmull, E. E. (1974). "A Subdivision Algorithm for Computer Display of Curved Surfaces." PhD Thesis. Department of Computer Science, University of Utah, Salt Lake City, Utah.

  • Cavanagh, P. (1991). "Vision at Equiluminance." in Vision and Visual Dysfunction: Limits of Vision. J. R. Cronly-Dillon (ed). Boca Raton, FL, CRC Press. 5: 234-250.

  • Chazelle, B. (1992). "An Optimal Algorithm for Intersecting Three-dimensional Convex Polyhedra." SIAM Journal of Computing 21(4): 671-696.

  • Choudhury, P. and B. Watson (2002). "Fully Adaptive Simplification of Massive Meshes," Technical Report. Northwestern University Department of Computer Science.

  • Chrislip, C. A. and J. F. E. Jr (1995). "Level of Detail Models for Dismounted Infantry in NPSNET-IV.8.1." Masters Thesis. Naval Postgraduate School, Monterey, CA.

  • Cignoni, P. Ganovelli, F. Gobbetti, E. Marton, F. Ponchio, F. and Scopigno, R. (2004). "Adaptive TetraPuzzles: Efficient Out-of-Core Construction and Visualization of Gigantic Multiresolution Polygonal Models." In Proceedings of SIGGRAPH 2004, Los Angeles, CA.

  • Cignoni, P., C. Rocchini, C. Rocchini. (1998). "Metro: Measuring Error on Simplified Surfaces." Computer Graphics Forum 17(2): 167-174. [Abstract]

  • Cignoni, P., C. Montani, R. Scopigno. (1998). "A Comparison of Mesh Simplification Algorithms." Computers & Graphics, 22(1): 37-54. [PS] [Abstract]

  • Clark, J. H. (1976). "Hierarchical Geometric Models for Visible Surface Algorithms." Communications of the ACM 19(10): 547-554. [PDF] [Abstract]

  • Cohen, J., R. Huebner, D. Luebke, M. Reddy, A. Varshney and B. Watson (2003). "Level of Detail Management for 3D Games," Tutorial #209, Game Developer Conference 2003, March 4-8, San Jose, CA.

  • Cohen, J. D., D. G. Aliaga, W. Zhang. (2001). "Hybrid Simplification: Combining Multi-resolution Polygon and Point Rendering." IEEE Visualization 2001. pp. 37-44 and 539.

  • Cohen, J., M. Olano, D. Manocha. (1998). "Appearance-Preserving Simplification." SIGGRAPH 98, Orlando, FL, Addison Wesley. pp. 115-122. [PDF] [Abstract]

  • Cohen, J. D. (1998). "Appearance-Preserving Simplification of Polygonal Models." PhD Thesis. Department of Computer Science, University of North Carolina at Chapel Hill.

  • Cohen, J., D. Manocha, M. Olano. (1997). "Simplifying Polygonal Models using Successive Mappings." IEEE Visualization ’97, Tampa, AZ. pp. 395-402.

  • Cohen, J., A. Varshney, D. Manocha, G. Turk, H. Weber, P. Agarwal, F. Brooks, and W. Wright. (1996). "Simplification Envelopes." SIGGRAPH 96. pp. 119-128. [PDF] [Abstract]

  • Cohen-Or, D. and Y. Levanoni (1996). "Temporal Continuity of Levels of Detail in Delaunay Triangulated Terrain." Visualization ’96. pp. 37-42.

  • Coltman, J. W. and A. E. Anderson (1960). "Noise Limitations to Resolving Power in Electronic Imaging." Proceedings of the Institute of Radio Engineers 48: 858-865.

  • Cosman, A. and R. Schumacker (1981). "System Strategies to Optimize CIG Image Content." 1981 Image II Conference. pp. 463-480.

  • Cowan, W. B. and C. Ware (1985). "Elementary Colour Coding." SIGGRAPH 1985 Course #3 Notes: Colour Perception: 55-95.

  • Crow, F. (1982). "A More Flexible Image Generation Environment." SIGGRAPH 82. pp. 9-18.

  • Daly, S. (1998). "Engineering Observations from Spatiovelocity and Spatiotemporal Visual Models." Human Vision and Electronic Imaging III, SPIE 3299. pp. 180-191.

  • Daly, S. (1993). "The Visible Differences Predictor: An Algorithm for the Assessment of Image Fidelity." Digital Images and Human Vision. A. Watson (ed). Cambridge, MA, MIT Press. pp. 179-206.

  • Daniel, P. M. and W. Whitteridge (1961). "The Representatin of the Visual Field on the Cerebral Cortex in Monkeys." Journal of Physiology 159: 203-221.

  • Davis, D., W. Ribarsky, T. Y. Jiang, N. Faust. (1999). "Real-Time Visualization of Scalably Large Collections of Heterogeneous Objects." Visualization ’99. pp. 437-440.

  • Deering, M. (1995). "Geometry Compression." SIGGRAPH 95. pp. 13-20.

  • DeFloriani, L. and P. Magillo (2002). "Multiresolution Mesh Representation: Models and Data Structures." Principles of Multiresolution Geometric Modeling. M. Floater, A. Iske and E. Qwak (eds), Springer-Verlag.

  • DeFloriani, L., P. Magillo, and E. Puppo (2000). "VARIANT: A System for Terrain Modeling at Variable Resolution." GeoInformatica 4(3): 287-315.

  • DeFloriani, L., P. Magillo, E. Puppo. (1998). "Efficient Implementation of Multi-Triangulations." IEEE Visualization ’98. pp. 43-50.

  • DeFloriani, L., P. Magillo, E. Puppo. (1997). "Building and Traversing a Surface at Variable Resolution." IEEE Visualization ’97. pp. 103-110.

  • DeFloriani, L., L. Marzano, E. Puppo. (1996). "Multiresolution Models for Topographic Surface Description." The Visual Computer 12(7): 317-345.

  • DeFloriani, L. and E. Puppo (1995). "Hierarchical Triangulation for Multiresolution Surface Description." ACM Transactions on Graphics 14(4): 363-411.

  • DeFloriani, L. (1989). "A Pyramidal Data Structure for Triangle-based Surface Description." IEEE Computer Graphics and Applications 9(2): 67-78.

  • DeFloriani, L., B. Falcidieno, et al. (1983). A Delaunay-based Method for Surface Approximation. Eurographics "83.

  • Delfinado, C. and H. Edelsbrunner (1995). "An Incremental Algorithm for Betti Numbers of Simplicial Complexes on the 3-Sphere." Computer Aided Geometric Design 12: 771-784.

  • Deussen, O., P. Hanrahan, B. Lintermann, R. Mech, M. Pharr, P. Prusinkiewics. (1998). "Realistic Modeling and Rendering of Plant Ecosystems." SIGGRAPH 98. pp. 275-286.

  • Dey, T., H. Edelsbrunner, et al. (1999). "Computational Topology." Advances in Discrete and Computational Geometry: 109-143.

  • De Haemer, M., Jr. and M. J. Zyda (1991). "Simplification of Objects Rendered by Polygonal Approximations." Computers & Graphics 15(2): 175-184.

  • De Leeuw, W. and R. Van Liere (1999). "Collapsing Flow Topology Using Area Metrics." Visualization ’99. pp. 349-354.

  • Dörrie, H. (1965). "Euler’s Problem of Polygon Division." 100 Great Problems of Elementary Mathematics: Their History and Solutions. New York, Dover. pp. 21-27.

  • Drasdo, N. (1977). "The Neural Representation of Visual Space." Nature 266: 554-556.

  • Duchaineau, M., M. Wolinsky, D. E. Sigeti, M. C. Miller, C. Aldrich, M. B. Mineev-Weinstein. (1997). "ROAMing Terrain: Real-time Optimally Adapting Meshes." Visualization ’97. pp. 81-88.

  • Dumont, R., F. Pellacini, J. A. Ferwerda. (2001). "A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering." 2001 Eurographics Workshop on Rendering.

  • Eck, M., T. DeRose, T. Duchamp, H. Hoppe, M. Lounsbery, W. Stuetzle. (1995). "Multiresolution Analysis of Arbitrary Meshes." SIGGRAPH 95. pp. 173-182. [PDF] [Abstract]

  • Edelsbrunner, H. (2001). Geometry and Topology for Mesh Generation, Cambridge University Press.

  • Edelsbrunner, H. and A. Zomorodian (2001). "Computing Linking Numbers in a Filtration." Algorithms in Bioinformatics (LNCS 2149), Springer. pp. 112-127.

  • Edelsbrunner, H., D. Letscher, A. Zomorodian. (2000). "Topological Persistence and Simplification." 41st Annual IEEE Symposium on Foundations of Computer Science. pp. 454-463.

  • Edelsbrunner, H. and E. Mucke (1994). "Three-dimensional Alpha Shapes." ACM Transactions on Graphics 13: 43-72.

  • Edelsbrunner, H., D. Kirkpatrick, R. Seidel. (1983). "On the Shape of a Set of Points in the Plane." IEEE Transactions on Information Theory 29: 551-559.

  • El-Sana, J. and O. Hadar (2002). "Motion-Based View-Dependent Rendering." Computers and Graphics(June). To appear

  • El-Sana, J., N. Sokolovsky, C. Silva. (2001). "Integrating Occlusion Culling with View-Dependent Rendering." IEEE Visualization 2001. pp. 371-378.

  • El-Sana, J., F. Evans, A. Kalaiah, A. Varshney, S. Skiena, and E. Azanli. (2000). "Efficiently Computing and Updating Triangle Strips for Real-time Rendering." Computer-Aided Design 32(13): 753-772. [Abstract]

  • El-Sana, J. and A. Varshney (1999). "Generalized View-Dependent Simplification." Computer Graphics Forum 18(3): 83-94. [Abstract]

  • El-Sana, J. and A. Varshney (1999). View-Dependent Topology Simplification. Virtual Environments "99, Vienna, Austria, Eurographics.

  • El-Sana, J. and A. Varshney (1998). "Topology Simplification for Polygonal Virtual Environments." IEEE Transactions on Visualization and Computer Graphics 4(2): 133-144. [Abstract]

  • Elmes, D., B. Kantowitz, and H. Roediger III. (1992). "Research Methods in Psychology." St Paul, MI, West Publishing Company.

  • Enroth-Cugell, C. and J. G. Robson (1966). "The Contrast Sensitivity of Retinal Ganglion Cells of the Cat." Journal of Physiology 187: 517-552.

  • Erikson, C. (2000). "Hierarchical Levels of Detail to Accelerate the Rendering of Large Static and Dynamic Polygonal Environments." Ph.D. Thesis, University of North Carolina at Chapel Hill. [PDF]

  • Erikson, C. and D. Manocha (1999). "GAPS: General and Automatic Polygonal Simplification." 1999 ACM Symposium on Interactive 3D Graphics. pp. 79-88. [PDF] [Abstract]

  • Evans, W., D. Kirkpatrick, G. Townsend. (1997). "Right Triangular Irregular Networks." Technical Report 97-09, Department of Computer Science, University of Arizona.

  • Evans, F., S. Skiena, A. Varshney. (1996). "Optimizing Triangle Strips for Fast Rendering." IEEE Visualization ’96. pp. 319-326.

  • Falby, J. S., M. J. Zyda, D. R. Pratt, R. L. Mackey. (1993). "NPSNET: Hierarchical Data Structures for Real-Time Three-Dimensional Visual Simulation." Computers and Graphics 17(1): 65-69.

  • Ferwerda, J. A. (2001). "Elements of Early Vision for Computer Graphics." IEEE Computer Graphics and Applications 21(5): 22-33.

  • Ferwerda, J. A., S. Pattanaik, P. Shirley, D. P. Greenberg. (1997). "A Model of Visual Masking for Computer Graphics." SIGGRAPH 97. pp. 143-152.

  • Flapan, E. (2000). When Topology Meets Chemistry: A Topological Look at Molecular Chirality. New York, NY, Cambridge University Press.

  • Fournier, A. and D. Y. Montuno (1984). "Triangulating Simple Polygons and Equivalent Problems." ACM Transactions on Graphics 3: 153-174.

  • Fowler, R. J. and J. J. Little (1979). "Automatic Extraction of Irregular Network Digital Terrain Models." SIGGRAPH 79. pp. 199-207.

  • Funkhouser, T. A. and C. H. Séquin (1993). "Adaptive Display Algorithm for Interactive Frame Rates During Visualization of Complex Virtual Environments." SIGGRAPH 93. pp. 247-254. [PDF] [Abstract]

  • Funkhouser, T. A. (1993). "Database and Display Algorithms for Interactive Visualization of Architectural Models." Ph.D. Thesis, University of California at Berkeley.

  • Garland, M., A. Willmott, et al. (2001). "Hierarchical Face Clustering on Polygonal Surfaces." 2001 ACM Symposium on Interactive 3D Graphics.pp. 49-58. [PDF] [Abstract]

  • Garland, M. (1999). "Quadric-Based Polygonal Surface Simplification." Ph.D. Thesis CMU-CS-99-105, Carnegie Mellon University.

  • Garland, M. and P. Heckbert (1998). "Simplifying Surfaces with Color and Texture using Quadric Error Metrics." IEEE Visualization ’98. pp. 263-270.

  • Garland, M. and P. Heckbert (1997). "Surface Simplification Using Quadric Error Metrics." SIGGRAPH 97. pp. 209-216. [PDF] [Abstract]

  • Garland, M. and P. S. Heckbert (1995). "Fast Polygonal Approximation of Terrains and Height Fields." Technical Report CMU-CS-95-181, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA.

  • Gerstner, T. (2002). "Multiresolution Visualization and Comptression of Global Topographic Data." GeoInformatica: (to appear).

  • Girod, B. (1993). "What’s Wrong with Mean-Squared Error?" Digital Images and Human Vision. A. Watson. Cambridge, MA, MIT Press. pp. 207-220.

  • Gobbetti, E. and E. Bouvier (1999). "Time-critical Multiresolution Scene Rendering." Visualization ’99. pp. 123-130.

  • Greene, N., M. Kass, G. Miller. (1993). "Hierarchical Z-buffer Visibility." SIGGRAPH 92. pp. 319-326.

  • Gregory, R. L. (1990). Eye and Brain: The Psychology of Seeing. London, Weidenfeld and Nicolson.

  • Gregory, R. L. (1977). "Vision with Isoluminant Colour Contrast: 1. A Projection Technique and Observations." Perception 6: 113-119.

  • Gross, M., R. Gatti, O. Staadt. (1995). "Fast Multiresolution Surface Meshing." Visualization ’95. pp. 135-142.

  • Guéziec, A. (1999). "Locally Toleranced Surface Simplification." IEEE Transactions on Visualization and Computer Graphics 5(2): 168-189. [Abstract]

  • Guéziec, A., G. Taubin, B. Horn, F. Lazarus. (1999). "A Framework for Streaming Geometry in VRML." IEEE Computer Graphics and Applications 19(2): 68-78.

  • Guéziec, A., F. Lazarus, G. Taubin, and W. Horn. (1998). "Simplicial Maps for Progressive Transmission of Polygonal Surfaces." VRML 98: Third Symposium on the Virtual Reality Modeling Language, Monterey, CA, ACM SIGGRAPH / ACM SIGCOMM ACM Press. pp. 25-31 and 131. [PDF] [Abstract]

  • Guéziec, A. (1995). "Surface Simplification with Variable Tolerance." Second Annual International Symposium on Medical Robotics and Computer Assisted Surgery (MRCAS ’95). pp. 132-139.

  • Haenny, P., J. Maunsell, et al. (1988). "State Dependent Activity in Monkey Visual Cortex: II. Retinal and Extraretinal Factors in V4." Experimental Brain Research 69: 245-259.

  • Hallett, P. E. (1991). Some Limitations to Human Peripheral Vision. Vision and visual Dysfunction: Limits of Vision. J. R. Cronly-Dillon, MacMillan Press. 5: 44-80.

  • Hamann, B. (1994). "A Data Reduction Scheme for Triangulated Surfaces." Computer Aided Geometric Design 11: 197-214.

  • Hao, X. and Varshney, A. (2001). "Variable-precision rendering." Symposium on Interactive 3D Graphics 2001, pp. 149-158. [URL]

  • Harvey, L. O. and M. J. Gervais (1981). "Internal Representation of Visual Texture as the Basis for the Judgement of Similarity." Journal of Experimental Psychology: Human Perception Performance 7(4): 741-753.

  • Hawkes, R., S. Rushton, M. Smyth. (1995). "Update Rates and Fidelity in Virtual Environments." Virtual Reality: Research, Development, and Application 1(2): 99-108.

  • He, Y. (2000). "Real-time Dynamic Terrain Visualization for Ground Vehicle Simulation." Ph.D. Thesis, Department of Computer Science, University of Iowa.

  • He, T., L. Hong, A. Varshney, and S. Wang. (1996). "Controlled Topology Simplification." IEEE Transactions on Visualization and Computer Graphics 2(2): 171-184. [Abstract]

  • Heckbert, P. and M. Garland (1997). "Survey of Polygonal Simplification Algorithms." SIGGRAPH 97 Course Notes. [PDF] [Abstract]

  • Heeley, D. (1991). "Spatial Frequency Difference Thresholds Depend on Stimulus Area." Spatial Vision 5(3): 205-217.

  • Helman, J. (1996). "Designing Real-Time 3D Graphics for Entertainment." SIGGRAPH 96 Course #33.

  • Helman, J. (1993). "Designing Virtual Reality Systems to Meet Physio- and Psychological Requirements." SIGGRAPH 93 Course Number 23: Applied Virtual Reality.

  • Herzen, B. and A. Barr (1987). "Accurate Triangulations of Deformed, Intersecting Surfaces." SIGGRAPH 87. pp. 103-110.

  • Hilaga, M., Y. Shinagawa, T. Kohmura, T. L. Kunii. (2001). "Topology Matching for Fully Automatic Similarity Estimation of 3D Shapes." SIGGRAPH 2001, ACM Press / ACM SIGGRAPH. pp. 203-212. [Abstract]

  • Hinker, P. and C. Hansen (1993). "Geometric Optimization." Visualization ’93. pp. 189-195.

  • Hitchner, L. E. and M. W. McGreevy (1993). "Methods for User-Based Reduction of Model complexity for Virtual Planetary Exploration." Proceedings of the SPIE - The International Society for Optical Engineering 1913: 622-636.

  • Holloway, R. L. (1991). "Viper: A Quasi-Real-Time Virtual-Worlds Application." Technical Report TR-92-004, University of North Carolina at Chapel Hill.

  • Hoppe, H. H. (1999). "New Quadric Metric for Simplifying Meshes with Appearance Attributes." IEEE Visualization ’99. pp. 59-66. [Abstract]

  • Hoppe, H. (1999). "Optimization of Mesh Locality for Transparent Vertex Caching." SIGGRAPH 99. pp. 269-276.

  • Hoppe, H. (1998). "Efficient Implementation of Progressive Meshes." Computers & Graphics 22(1): 27-36. [Abstract]

  • Hoppe, H. (1998). "Smooth View-Dependent Level-of-Detail Control and its Application to Terrain Rendering." Visualization ’98. pp. 35-42.

  • Hoppe, H. (1997). "View-Dependent Refinement of Progressive Meshes." SIGGRAPH 97. pp. 189-198. [PDF] [Abstract]

  • Hoppe, H. (1996). "Progressive Meshes." SIGGRAPH 96, ACM SIGGRAPH. pp. 99-108. [PDF] [Abstract]

  • Hoppe, H., T. DeRose, T. Duchamp, J. McDonald, W. Stuetzle. (1993). "Mesh Optimization." SIGGRAPH 93. pp. 19-26. [PDF] [Abstract]

  • Hubel, D. and T. Wiesel (1962). "Receptive Fields, Binocular Interaction, and Functional Architecture in the Cat"s Visual Cortex." Journal of Physiology 160: 106-154.

  • Humphreys, G., M. Eldridge, G. Stoll, M. Everett, P. Hanrahan. (2001). "WireGL: A Scalable Graphics System for Clusters." SIGGRAPH 2001. pp. 129-140.

  • Humphreys, G., C. Lamote, T. Lloyd-Jones. (1995). "An Interactive Activation Approach to Object Processing: Effects of Structural Similarity, Name Frequency, and Task in Normality and Pathology." Memory 3: 535-586.

  • Humphreys, G. W. and V. Bruce (1989). Visual Cognition: Computational, Experimental and Neuropsychological Perspectives. Hove, UK, Lawrence Erlbaum Associates.

  • Humphreys, G., M. Riddoch, et al. (1988). "Cascade Processes in Picture Identification." Cognitive Neuropsychology 5: 67-103.

  • Hurvich, L. M. (1981). Color Vision. Sunderland, MA, Sinauer Associates.

  • Hwa, L. M., Duchaineau, M. A., and Joy, K. I. (2004) "Adaptive 4-8 Texture Hierarchies." In Proceedings of IEEE Visualization 2004, Austin, Texas, October 10-15, 2004. [PDF]

  • Jain, A. (1989). Fundamentals of Digital Image Processing. Englewood Cliffs, New Jersey, Prentice-Hall.

  • Johnson, D. and E. Cohen (2001). "Spatialized Normal Cone Hierarchies." 2001 Symposium on Interactive 3D Graphics: 129-134.

  • Jolicoeur, P. (1985). "The Time to Name Disoriented Natural Objects." Memory and Cognition 13: 289-303.

  • Jolliffe, I. (1986). Principle Component Analysis. New York, NY, Springer-Verlag.

  • Kalvin, A. D. and R. H. Taylor (1996). "Superfaces: Polygonal Mesh Simplification with Bounded Error." IEEE Computer Graphics and Applications 16(3): 64-77.

  • Kelly, D. H. (1984). "Retinal Inhomogenity: I. Spatiotemporal Contrast Sensitivity." Journal of the Optical Society of America A1(1): 107-113.

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